DigiComPass

H5P Multimedia-based Content – a game changer in adult education?

H5P Multimedia-based Content – a game changer in adult education?

This is an example of Multimedia-based training content, created in the frame of the DigiComPass Project.

In our example of learning content, we have selected a course presentation with integrated self-evaluation questions. The self-evaluation follows the concept of “Learning by Assessment”. Even if the content has been described and explained before, the feedback to the selected answers delivers further information to the learner. This enables the learner to learn even from the assessment.

About the project

DigiComPass Logo - a multimedia-based training course concept.The described concept comes from the DigiComPass Erasmus+ project. In the frame of this project, the team developed a training course and necessary accompanying material and documents. These are:

  • Pilot courses will be created (and evaluated) on the mentioned items, together with an appropriate recognition model for adults. These developments are summarized in an “Adult Education package” called DigiComPass. The training content is using extensively multimedia and interactivity.
  • The objectives are to create a recognition & course model for Digital Competencies with
  • A pedagogical framework (based on Flipped Learning 3.0)
  • A quality-enhance framework for course creation, implementation, and evaluation.
  • Pilot courses covering the items of the DigComp 2.1 Citizens
  • A recognition model for Europe defining the curriculum, training environment, evaluation and grading, and consistent certification (which could be used internationally as well). The model fits perfectly with the Europass CV. This model should be practicable globally as well.
  • Use of modern digital badges (open badges system) for the recognition model
  • A “floating guide” to define the way of adaptation for future developments.
  • A transferability guide for School Education
  • Establish a European Association to maintain the DigiComPass concept.

Further information

Project number: 2022-1-CY01-KA220-ADU-000085965
Coordinator: University of Cyprus (SEIT Lab)
Partners:  Brainlog (DK), European Initiative for Education (Austria), Prometeo (IT), IFESCoop (ES),     K.A.NE. (GR), FLGlobal (USA)
Webpage: www.digicompass.eu
Contact: EBI info@advanced-training.at (Responsible Project Leader: Peter Mazohl)

DigiComPass kick-off project meeting

DigiComPass kick-off project meeting
DigiComPass Logo (Kick-Off Meeting)
DigiComPass_Logo

The aim of the DigiComPass Project is to develop a modern accreditation model for digital competencies (based on the DigComp 2.1 Framework for Citizens). This needs a practical innovation and training boost for the trainers (as well as the training facilities). Therefore, this project develops staff competencies that lead to overall improvements in the provision, targeting, and effectiveness of adult education. This includes assessment of prior knowledge and skills of adult learners, better and more innovative teaching methods, and strengthening the adult education staff’s supporting role in motivating, guiding, and advising learners in challenging learning situations. The first DigiComPass meeting of partners took place in Wiener Neustadt, Austria.

The rationale of the project

Digital Competences (DigComp) are crucial for citizens today and in the future. In Europe, the average level in DigComp of well-educated citizens is approx. 56%. Several countries (Italy, Cyprus, Spain, and Greece) are below, and Austria is at the average (Source: DigComp Framework 2.0  P 19).
The COVID-19 situation showed that digital competencies are a must for all people, in all generations, and in all living conditions and situations.

The DigiComPass Kick-Off Meeting

The DigiComPass Kick-Off Meeting took place in Wiener Neustadt from January 16th to January 17th, 2023. Partners from BrainLog (DK), IFESCoop (ES), Europäische Bildungsinitiative (AT), Prometeo (IT), K.A.NE. (GR) and the coordination organisation, the University of Cyprus (CY) participated. Due to various issues, the FLGobal (USA) could not send a representative.

Objectives and concrete results of the DigiComPass Project

  • Pilot courses will be created (and evaluated) on the mentioned items, together with an appropriate recognition model for adults. These developments are summarized in an “Adult Education package” called DigiCompass.
  • The objectives are to create a recognition & course model for Digital Competences with
    • A pedagogical framework (based on Flipped Learning 3.0)
    • A quality-enhance framework for course creation, implementation, and evaluation
    • Pilot courses covering the items of the DigComp 2.1 Citizens framework (https://goo.gl/T8TpJ9)
    • A recognition model for Europe defining the curriculum, training environment, evaluation and grading, and consistent certification (which could be used internationally as well). The model fits perfectly with the Europass CV. This model should be practicable global as well.
    • Use of modern digital badges (open badges system) for the recognition model
  • A “floating guide” to define the way of adaptation for future developments
  • A transferability guide for School Education

Topics addressed in the DigiComPass  project meeting

The program-related keywords are: Digital skills and competencies – Creating new, innovative, or joint curricula or courses – Key competencies development

For the project, relevant keywords are: Digital Competencies Training, Flipped Learning 3.0, Multimedia and Interactive training content.

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.