Multimedia-Based and Interactive Training Content Development with AniMaker, H5P, and Canva (Flipped Learning training)

Course Duration: 4 Days (Pre-Class Part + 3 Training Days + Hands-On Assessment Event)

Course Overview

The training is delivered as a Flipped learning 3.0 course.

Pre-Class Part (Individual Space – Lower Bloom’s)

Duration: Self-paced, typically completed before the training days (recommended duration: 2-3 weeks)

  • Orientation to the course and its objectives
  • Introduction to Flipped Learning and its benefits in training content development.
  • Access to online resources, tutorials, and instructional materials
  • Independent study and completion of lower Bloom’s taxonomy level tasks
  • Exploration of AniMaker, H5P, and Canva tools at a foundational level
  • Individual reflection and note-taking to prepare for active training days.

On-site training

The on-site training will place in the modern training rooms and labs of the European Initiative for Education, in Wiener Neustadt (Austria).

Training Day : Active Training - Applying Knowledge and Understanding

Training Day : Active Training – Applying Knowledge and Understanding
Duration: Full training day

  • Recap of pre-class learning and addressing questions and concerns
  • Group discussions and case studies to apply knowledge and understanding.
  • Collaborative exercises focusing on analysing, summarizing, and synthesizing concepts.
  • Exploring advanced features and functionalities of AniMaker, H5P, and Canva
  • Design principles for engaging and interactive content development
Training Day : Active Training - Applying Higher-Order Skills

Training Day : Active Training – Applying Higher-Order Skills
Duration: Full training day

  • Practical exercises and projects using AniMaker, H5P, and Canva
  • Creating multimedia-based content that applies higher-order skills (e.g., evaluating, creating)
  • Incorporating multimedia elements (images, audio, video) into projects
  • Customizing templates, layouts, and themes to align with training objectives.
  • Feedback and peer review sessions to enhance content quality.
Training Day : Active Training - Facilitating Engagement and Collaboration

Training Day : Active Training – Facilitating Engagement and Collaboration
Duration: Full training day

  • Interactive group activities and simulations to enhance engagement.
  • Creating collaborative multimedia projects using AniMaker, H5P, and Canva
  • Incorporating interactive elements and gamification techniques
  • Exploring methods to foster learner collaboration and interaction.
  • Tips for enhancing visual appeal, usability, and accessibility.
Training Day ④: Hands-On Assessment Event (Practical Application, group-based)

Training Day ④: Hands-On Assessment Event (Practical Application, group-based)
Duration: Full training day

  • Practical application of skills acquired during the training days.
  • Participants will develop a comprehensive multimedia-based training module using AniMaker, H5P, and Canva in a group-based and collaborative setting.
  • Group projects with guidance from instructors
  • Peer feedback, review sessions, and revision opportunities
  • Presentation and evaluation of the developed training modules

Course Benefits

In this training, participants will gain expertise in developing engaging and interactive multimedia-based training content, understand the principles and benefits of Flipped Learning, and acquire proficiency in using AniMaker, H5P, and Canva. They will learn to apply higher-order thinking skills, customize multimedia materials, foster learner engagement, and receive valuable feedback while obtaining practical experience and networking with professionals in the field.

This will be in detail:

  • Gain expertise in developing multimedia-based and interactive training content.
  • Understand the principles and benefits of Flipped Learning.
  • Acquire proficiency in using AniMaker, H5P, and Canva for content development.
  • Apply higher-order thinking skills to create engaging and interactive content.
  • Learn techniques to customize, style, and enhance multimedia materials.
  • Foster learner engagement, collaboration, and interaction.
  • Obtain practical experience through active training methods and hands-on projects.
  • Receive valuable feedback, guidance, and revision opportunities.
  • Network with professionals in multimedia-based training content development.

Target Audience

  • Trainers and training coordinators
  • Instructional designers
  • E-learning developers
  • Content creators and multimedia specialists
  • HR professionals involved in employee training.
  • Individuals interested in enhancing their multimedia-based training skills.
  • School teachers
  • Trainers in YOUTH training

Delivery Method

The training course is based on Flipped learning 3.0. Content will be delivered through a combination of self-paced online learning, on-site active training sessions, hands-on exercises, collaborative projects, peer feedback, and assessments. Participants will have access to the AniMaker, H5P, and Canva tools throughout the course. Real-world examples, case studies, and peer interactions will be incorporated to reinforce key concepts and best practices.

Prerequisites

Participants should bring in some prerequisites to participate successfully at the training:

  • Basic understanding of training principles and instructional design concepts
  • Familiarity with common computer applications and internet usage
  • Access to a laptop or device with internet connectivity

Expected outcomes

By the end of this comprehensive four-day training course, participants will have gained the knowledge, skills, and practical experience necessary to develop engaging and interactive multimedia-based training content using AniMaker, H5P, and Canva. They will be equipped to apply Flipped Learning principles and active training methods to their training programs, creating impactful and learner-centric materials that foster engagement, collaboration, and higher-order thinking skills.

Training conditions

The training fee for participants is 400,- €. This fee includes the training itself, and the comprehensive course materials, including handouts, guides, and reference materials. Additional resources, such as recommended books, articles, and online sources, access to the learning platform, snacks, coffee and soft drinks during breaks, buffet lunch during lunch break.

Registration for the training

    Registration for the training "Multimedia-Based and Interactive Training Content Development with AniMaker, H5P, and Canva" (Flipped Learning training)

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